Showing posts with label Galaxy. Show all posts
Showing posts with label Galaxy. Show all posts

Tuesday, 24 September 2013

Samsung Galaxy Note 3 Coming to Sprint

Today's smartphones are capable of incredible things, but only if they've got enough battery power.

Sorry, I could not read the content fromt this page.

View the original article here

Monday, 9 September 2013

Distant Worlds gives 4X Players a huge galaxy and many options

Distant Worlds $30.00 Anyone who likes complex games and prefers being a governor to being a god should check out Distant Worlds.

Buy Now

Distant Worlds is a massive 4X game that shares many of the strengths and weaknesses of the genre: detailed systems, technology, and options; very long games that form their own histories and stories; minimalist graphics and effects; and a steep, steep learning curve.

Distant_Worlds_a_republic_is_bornDistant Worlds gives you more sliders to fiddle with during "New Game" than some games give you for the entire experience.

Distant Worlds is definitely aimed at the hardcore player for this genre. It does not attempt to simplify or strip down gameplay or worry much about "approachability." I have a weakness for games like this (see Aurora and Dwarf Fortress) but they're not to everyone's taste. Code Force/Matrix Games has designed Distant Worlds for a specific niche, and they've produced a game that will satisfy the target audience very well.

Distant_Worlds_startingThe default beginning for Distant Worlds gives you a small fleet with which to begin your conquest.

Distant Worlds is sold as a core game and a series of expansions. This review is based on the latest bundle, which included all of the released material. The expansions don't just add "more stuff." They add in entire new categories of activity, such as planetary facilities, changes to the tech tree structure, and so on.

Distant_Worlds_game screenshotMy escorts ward off some pirate ships in Distant Worlds.

The latest expansion, Shadows, adds something very new: the chance to play as a pirate, rather than an empire, focusing on raiding, constructing hidden bases, smuggling, and generally ruling the galaxy from the, well, shadows. The Shadows expansion also offers a mode of play where you begin at a primitive level, with no FTL capacity, and must first develop your home system and learn to build even the most basic craft. The default start position gives you a certain amount of technology and a small fleet of exploration and construction ships.

In many 4X games, the player has total control over all aspects of their empire. In Distant Worlds, civilians run the economy. As the empire grows, fleets of freighters and transports appear, carrying cargo between worlds, constructing mining stations, and so on. You can add mining stations of your own, but the transport of resources across your empire is almost entirely out of your hands, short of making sure you've secured the worlds that have the resources you need on them.

Distant_Worlds_technologySo many choices. So few research points.

This can lead to frustrating shortages if the civilian AI isn't moving the goods where you want them the most. However, this "living universe" feature is one of the most compelling aspects of Distant Worlds. It's a lot like Sim City, in that you can build the structures, but you can't control the people.

As is typical of high-complexity/small-market games, the documentation is sparse, and the full impact of your choices is not always obvious. Distant Worlds offers a lot of freedom, and that means a lot of ways to undermine yourself. Random factors play a part, as well. A game where you begin with high-quality colonizable worlds nearby is much easier than one where you don't find a potential colony world for a long time. A random disaster took out most of my homeworld's infrastructure in one game, leaving me with basically no economy and a perennially-increasing debt, so I couldn't build the facilities to repair the damage.

Distant World's AI can handle nearly all of your empire's tasks, or none, as you see fit. (Private trade is always AI controlled.) It can design ships, form fleets, conduct exploration, and so on. At the highest levels of automation, you can mostly watch the game play itself; with everything off, you can micromanage hundreds of ships and dozens of colonies. Galaxies in Distant Worlds can be immense, with 1400 stars and thousands of worlds and moons.

Distant_Worlds_established empireA medium-sized galaxy in Distant Worlds. Note that none of the stars are background images. You can zoom in on each glowing point to reveal a solar system with multiple worlds and moons. This game is huge.

While playing Distant Worlds, you will stumble upon abandoned ships, alien ruins, pirate bases, space monsters, and strange mysteries. You can send espionage agents to steal secrets or perform sabotage. You can construct wonders of the galaxy, conquer worlds, and forge alliances.

You will also deal with an occasionally obtuse interface, lose track of exactly here you wanted that fleet to move to, and confront bugs. To their credit, Code Force/Matrix Games is quick about fixing issues, but there have also been a lot to fix, most trivial, some major.

Distant_Worlds_expansionThe Distant Worlds Expansion Planner shows the worlds I could colonize, if I had ships or money.

The lack of a demo/trial is problematic for a game like Distant Worlds, because of the niche nature of the product. While the core game costs only $20, the feature set has changed a great deal through the expansions. However, the essential gameplay has not. If 4X/Strategy games are of any interest to you, try the core game, and if you like the general feel of it, get the next three expansions and play in the Age Of Shadows.

Note: The Download button takes you to the vendor's site, where you can download this software.


View the original article here

Thursday, 5 September 2013

Here we go again: Samsung announces another huge phone with the Galaxy Note 3

Congratulations are in order for Samsung: The world’s most prolific smartphone manufacturer has managed to add yet another gargantuan device to its ever-increasing Galaxy lineup. The Note 3 phone-tablet hybrid naturally follows the Note II, adding a faster quad-core processor, a bigger battery, a higher-res display, and 4K video recording capabilities.

The improvements are minor, but they send an important message: The Note phablet line is a success, and won’t be going away anytime soon. We’re now looking at only iterative, generational improvements as these behemoth devices settle into the Samsung lineup.

The Note 3, which Samsung announced early Wednesday during the company’s IFA Berlin keynote, features a 1080p Super AMOLED display that measures 5.7 inches—just a bit bigger than its predecessor’s display, but less than an inch smaller than the display of the recently released Galaxy Mega.

Users can bring up Samsung’s Air Commands with the S Pen.

The Note 3 comes with a dockable S Pen stylus, as the Note models before it did, but Samsung has added “Air Command” features to the new device. When you hover and "click" over the screen with the stylus, Air Command brings up a circular menu that gives you quick access to Samsung’s proprietary pen apps: Screenwrite, Action Memo, Scrapbook, S Finder, and Pen Window (an app that allows you to draw a window on the screen to bring up an app you’d like to use). Most of the apps included with Air Command could be replaced with a more functional, likely cross-platform application from the Google Play store, though the substitutes wouldn’t be fully compatible with the S Pen. Samsung has clearly indicated that it intends to woo consumers with an all-inclusive package of custom apps, luring users away from the Google Play store and toward the proprietary Samsung ecosystem.

Power users will appreciate the device’s quad-core, 2.3GHz Snapdragon 800 processor, which Qualcomm announced earlier this year at its CES keynote. The new system-on-chip comes paired with 3GB of RAM and the Adreno 330 graphics processing unit, which will drive the pixels of Samsung’s demanding 1920-by-1080 screen, as well as enable UltraHD 4K video recording (which captures video at twice the size of 1080p). Note that this isn’t the first handset capable of capturing 4K video; earlier this week Asus announced its 6-inch Liquid S2 handset with the same Snapdragon 800 processor and 4K recording capabilities. However, you won’t be able to view the content at its full resolution unless you have a display that’s capable of playing it back.

The Note 3 comes in a variety of colors and designs.

Samsung stuck with its standard curved plastic chassis for the Note 3. It will also include a leather backing that houses a 3200mAh battery pack. Photo buffs will appreciate the 13-megapixel rear-facing camera, in addition to the Galaxy Note 3’s 4K video capture abilities. Samsung has also packed the Note 3 with Samsung Knox, a security suite that protects sensitive corporate data. On top of that, you’ll be able to use the Note 3 in conjunction with Samsung’s Galaxy Gear smartwatch.

The handset will be available in 32GB and 64GB variants on September 25 in most of the world. As for the United States, Samsung says only that the device will be available “later this year” on AT&T, Sprint, T-Mobile, and Verizon.


View the original article here

Samsung jumps on smartwatch bandwagon with Galaxy Gear

Samsung officially announced its Galaxy Gear smartwatch Wednesday, revealing a slick slab of wearable computing that will initially work only with the company’s just-announced Galaxy Note 3 smartphone and Galaxy Note 10.1 2014 edition tablet.

Limiting the Gear’s compatibility to just two niche devices is a curious move on Samsung’s part, and suggests that the company either wants to goose sales of its Note products or simply couldn’t offer compatibility with its much more mainstream mobile gear at launch. Samsung says that Note II, Galaxy S III, and Galaxy S4 users will get a software upgrade after launch that will allow them to use the Gear.

At first, the Gear is compatible only with the Galaxy Note 3 and Galaxy Note 10.1 2014 edition, both announced Wednesday.

“I believe it will become a new fashion icon around the world,” said JK Shin, Samsung’s president and CEO, at a launch event in Berlin Wednesday.

In terms of raw hardware, the Galaxy Gear is a 1.5-by-2.2-inch rectangular slab that’s constructed from stainless steel, measures 0.43 inch thick, and weighs 2.6 ounces.

You can control the Gear by voice or by swipe and tap gestures on its 1.63-inch touchscreen.

All data and notifications appear on a full-color, 1.63-inch touchscreen. The Super AMOLED screen boasts a 320-by-320-pixel resolution, and the battery is estimated to last through 25 hours of moderate use before needing a charge. The Gear is powered by a custom 800MHz single-core processor, and includes a gyroscope and accelerometer for physical gesturing and pedometer functions.

The Gear also manages to cram in both a 1.9-megapixel camera and speakers—the camera is integrated into the wrist strap, while the speakers are tucked into the clasp. The Gear features a solitary button, which when pressed takes you to the home screen. You control all other commands and functions via the touchscreen by a series of swipes (up to launch the camera, sideways to access apps and functions, down to go back).

Pranav Mistry demonstrates the gesture for making a phone call. Yes, it looks like you're talking on an invisible phone.

Raising your Gear-clad hand to your ear enables the call feature. Although you can place (and answer) calls using the Gear’s on-screen dialer, wrist-strap speaker, and two noise-canceling microphones, you can’t use it to read or respond to email—the watch will display notifications, but you must view the messages themselves on a Note 3.

The Gear can, however, understand S Voice commands to call your friends, send texts, set an alarm, and check on the weather. It also offers a Find My Device feature, which in conjunction with an Auto Lock enhancement will lock your smartphone any time the Gear is more than 5 feet away. It can also make a lost smartphone beep, illuminate, and vibrate so that you can locate it quickly.

The Gear will run a variety of apps, including some with augmented-reality features.

On the software side, the Galaxy Gear runs a modified version of Android and syncs to compatible Android devices via a Galaxy Gear Manager interface. The Galaxy Gear will come preloaded with a number of apps, including Evernote, Glympse (location sharing), Line (a messaging service), Path (a social network), Pocket (a “save for later” service), and two fitness apps—MyFitnessPal and RunKeeper. Samsung announced that users can download more apps through the Gear app store, confirming rumors that the company would be eschewing the Google Play store.

To take photos with the Gear, you simply aim and swipe the screen. While 1.9 megapixels won’t get you as far as “real” photography, they will facilitate what Samsung is calling “memography”—quick, spur-of-the-moment image capture. And, hey, who are we to turn our noses up at a camera inside a watch strap, let alone one that captures images in a single gesture?

You can take photos with the Gear's wrist-strap-mounted 1.9-megapixel camera.

Pictures can transfer automatically to a smartphone with Bluetooth 4.0 BLE. The Gear itself also offers an image browser, so you can see some of the pictures you’ve taken (as well as any you’ve transferred to the watch from the smartphone). And the camera doesn’t just take pictures—it also has augmented-reality functions that can translate foreign languages into your mother tongue, and provide more detailed information about a product you’re looking at.

“We want the possibilities of what you do with your Gear to be endless,” said Pranav Mistry, Samsung’s director of research, at the Berlin event.

There isn’t nearly as much fitness integration as was rumored. Still, the Gear does include a built-in pedometer to provide data to compatible fitness apps. Samsung has already dipped its toe into the fit-tech waters with S Health, so it’s surprising that the company didn’t announce any compatibility with that feature.

Galaxy GearImage: Martyn WilliamsThe Gear will come in six colors at launch: jet black, mocha gray, wild orange (shown), oatmeal beige, rose gold, and lime green.

The Gear will be available in six colors, but it’s not as durable as you’d expect for a device that sits on your wrist. It’s rated IP55, which means that it can withstand dust and water jets for a few minutes. Sony’s recently announced SmartWatch 2 is rated IP57, meaning that it can withstand submersion in up to a meter of water for 30 minutes.

In all, the Galaxy Gear looks to be a great companion for a crazy-large, 5.3-inch, phone-tablet hybrid. The smartwatch itself is launching in the United States in October, and compatibility with other Samsung devices is also scheduled for that month. But the extended support can’t come soon enough: The Note line has been a surprising success for Samsung, but the Galaxy S III and S4 smartphones are the company’s mainstays, and they give the Gear its best chance of becoming a legitimate smartwatch “thing.”

Amber covers lifestyle and mobile tech, including fit tech, mHealth, travel, home automation and more. In her non-tech time she takes too many pictures of her cats, watches zombie movies, crochets, and plans out her next tattoos.
More by Amber Bouman


View the original article here

Duly noted: Samsung announces the Galaxy Note 10.1 tablet

Sorry, I could not read the content fromt this page.

View the original article here

Samsung goes even bigger with Galaxy Note 3

Samsung continues its tradition of testing the public’s appetite for supersized mobile displays with the new Galaxy Note 3.

Meet the Galaxy Note 3, the new Android phone from Samsung.

While the 5.7-inch phone comes in shy of the 6.3-inch display of its pituitary-affected Mega cousin, the Note 3 ups the ante over its 5.5-inch predecessor, the Galaxy Note II.

To be sure, the Note 3 is big. But not too big. I won’t bring up that annoying P-word the media uses to describe these extra girthy handsets. However, the Note 3 does indeed fit into that nebulous territory between phone and tablet.

The display is ideal for gaming and video, but can still comfortably be used for phones’ original purpose: making and receiving calls. While the Note 3 may stretch the practicality of pockets for some users, it feels comfortable to use in the hand and against your face.

The Note 3 feels good in your hand.

Despite some extra display space, the device is actually lighter than the Note 2 at a surprisingly feathery 5.9 ounces versus 6.4 ounces. The Note 3 is even a bit thinner at svelte 0.32 inches and it is powered with 3GB of RAM (compared to only 2GB with the Note 2).

The speedier engine comes in handy as the phone readily flips between screens and apps (more on that below).

Another great new design feature is the stitched “leather” backing (I couldn’t get an exact answer as to the make-up, but the animal-free backing has a truly “leather-like” feel to it). The phone feels nice in your hand and looks top-shelf, and Samsung could have lied to me and told me it was actual leather, and I might have believed it.

While Steve Jobs famously disdained all styli when it came to mobile gadgets, Samsung—wisely by most accounts—has demonstrated no fear when it comes to incorporating a digital appendage into its Galaxy Note line of supersized phones. And Samsung continues to flaunt that Jobsian wisdom with the just-unveiled Galaxy Note 3, complete with “S Pen” in tow.

With this generation, the stylus has a few additional tricks. Hovering over the screen will present a small dot on the screen and once “clicked,” it will unveil a fan of choices through a feature called Air Command.

Creating a Pen Window

The coolest new function from Air Command is “Pen Window,” which allows the user to draw a square window on the ample display in which to open a new app. So, for example, if you chatting with someone, you could open a new pen window by simply drawing a box and selecting the calculator app, which will then open directly into the dimensions of the box you drew.

You can probably imagine various situations when this feature would come in handy.

Furthermore, you can use Pen Window to open two windows of the same app. For example, you might be able to have two Internet windows open simultaneously on the same screen. Currently Pen Window will only work with a handful of secondary preloaded apps such as calculator, Internet, and YouTube. However a rep promises that more may follow.

Starting Sept. 25, the smartphone will be available in more than 140 countries around the world. It will also be available in the U.S. later this year on AT&T, Sprint, T-Mobile, Verizon Wireless, and U.S. Cellular, Samsung said without elaborating on exact dates.

Follow TechHive on Tumblr today.

Evan lives in Brooklyn, NY and enjoys writing about what future may hold and taking long romantic walks on the beach.
More by Evan Dashevsky


View the original article here

Go go gadget: Hands-on with Samsung's Galaxy Gear smartwatch

Samsung’s smartwatch sounds amazing and looks amazing—on paper. In the flesh, the Galaxy Gear is a seriously limited gadget that’s tethered to a phone and/or tablet that no one owns yet. So much for innovation.

I donned the $299 watch, which hits U.S. shelves in October (and launches in 149 other countries on September 25), and played with its features for a few minutes in a crowded pressroom under less-than-optimal conditions. Based on that, I don’t see myself ever owning a Galaxy Gear.

The 1.6-inch Super AMOLED screen is beautiful. I felt like Inspector Gadget when I glanced at my wrist. But the display and plastic strap are massive. Wearable tech continues to struggle to appeal to all types of people, because it has to be comfortable, stylish, and small. If you have tiny wrists, the Galaxy Gear is not for you.

The Gear might be a tad large for ladies, or men with slender wrists.

Several people commented on the fact that the Galaxy Gear looks like those iPod nano watchbands that were in vogue a few years back. It’s a fair comparison. The Samsung watch’s display is definitely more rectangular than the Nano watch, but the glossy black display just feels like you’re wearing a mini-smartphone.

The watch responds like a smartphone, too. Swipe to the left or right to access different screens, like your notifications, clock, apps, and more. Swipe down to return to the previous screen. The Gear is quick, like a phone. But it’s an accessory. That much is obvious.

Samsung is tying the Gear to the Note 3: “Better together” is the duo’s tagline. But hundreds of millions of people own Samsung devices that aren’t the Note 3, and they can’t use the Galaxy Gear. That exclusivity severely hinders Gear’s potential. The company said it plans to widen the Gear’s compatibility with other Samsung devices, specifically the Galaxy SIII, Galaxy S4, and Note II, but reps couldn’t provide a timeline for that rollout.

Samsung teased the launch lineup of apps at the event, but must-haves like Facebook and Twitter were conspicuously absent.

The watch has apps galore: Path, Runtastic, Glympse, Line, Vivino, and more. But none of the majors are there. Instagram? Nope. Vine? Nuh-uh. Facebook, Twitter, Gmail, and news apps for browsing the latest headlines are all missing. Anything I would want immediate access to—you know, without digging my phone out of my bag—I can’t get to on the Gear. It seems like it would work well as a pedometer tied to Samsung’s S Health tracking features, but $299 is an awful lot to pay for a glorified health tracker.

You can answer calls with the Gear—it has a speaker—but you have to hold the watch up to your ear to hear the person you’re calling, thereby irritating everyone around you. You can also respond to messages, but only in the form of a voice-to-text memo. I didn’t get to test that feature, but voice-to-text is notoriously poor. I can’t even trust Siri to understand my clearly enunciated dictations.

Listening to calls in any kind of noisy environment is tough. Just ask Evan. (If he can hear you.)

The Gear has a few cool features. The 1.9-megapixel camera, located on the north side of the watch strap, allows you to take undercover photos. It just feels awesome. The camera also shoots videos—neither camera nor video quality is very good compared to the smartphone, but that’s to be expected.

The Note 3 pairing also lets you find the Gear if you ever lose it, which seems inevitable. (Watches, like sunglasses, tend to disappear into the Bermuda Triangle.)

Pebble proved a smartwatch is possible. Sony paved the way. Samsung has thrown down the gauntlet. It’s your move now, Apple.

Caitlin writes about all things social media. She is addicted to the 24-hour news cycle and Mission burritos.
More by Caitlin McGarry


View the original article here

Spec standoff: Samsung Galaxy Note 3 vs Sony Xperia Z Ultra

When smartphone leader Samsung Electronics introduced the original Galaxy Note, it didn’t have much competition, but since then interest for smartphones with 5.5-inch screens—and larger—has grown. So, the new Note 3 faces plenty of competitors, including the Xperia Z Ultra from Sony.

Here’s a look at how the Z Ultra, launched earlier this year, measures up to the Galaxy Note 3, announced on Wednesday at the IFA tech conference in Berlin, based on the basic specifications from each company.

How big can a smartphone become is a question both Sony and Samsung must have been asking themselves while developing their respective products. Sony decided to go with a 6.4-inch screen, while Samsung decided to be a bit more cautious at 5.7 inches. Both screens have a screen resolution of 1920 by 1080 pixels.

The bigger screen on the Z Ultra comes at a cost; the device weighs 7.4 ounces, while the Note 3 is lighter at just under 6 ounces. The Note 3 is also smaller: 5.9 by 3.1 by 0.32 inches compared to the Ultra’s 7 by 3.6 by 0.25 inches.

Like many new high-end smartphones, both the Note 3 and the Z Ultra have quad-core processors running at 2.3GHz and 2.2GHz, respectively. A 3G version of the Note 3 will be powered by Samsung’s own Exynos 5 Octa processor, which has four ARM Cortex-A15 processors running at 1.9GHz and four additional Cortex-A7 cores at 1.3 GHz.

Buyers of the Note 3 can choose between 32GB or 64GB of integrated storage; there is also a MicroSD card slot for additional storage. That compares to the Z Ultra, which has 16GB of integrated storage plus a MicroSD card slot for additional storage. The Note 3 also has more RAM—3GB versus 2GB.

Smartphone vendors have recently given the cameras on their smartphones more attention in an effort to differentiate their products. The Note 3 can record 4K or Ultra HD videos at 30 frames per second (fps) using its 13-megapixel camera, which could be useful, as long as you are one of the few who can afford a 4K TV set.

The Z Ultra has a more traditional 8-megapixel camera that records video in 1080p.


View the original article here

Saturday, 31 August 2013

Screenshots of Samsung's Galaxy Gear smartwatch leaked

Service Desk Comparative ReportGartner's recent magic quadrant for IT Service Support Management included no vendors as leaders or innovators. Learn why and how ITinvolve is delivering an innovative service desk solution that empowers IT staff through social collaboration and visualization to improve incident analysis and triage to speed incident resolution time.

Read now »

View the original article here

Friday, 30 August 2013

Samsung Galaxy S4 Active review: Rugged and ready for adventure

Samsung Galaxy S4 Active $200.00 Samsung’s Galaxy S4 Active is the perfect phone for outdoorsy types who demand excellent performance out of their smartphones.

The Samsung Galaxy S4 Active is a ruggedized version of the the company’s current flagship Android phone, the Galaxy S4. Where the S4 is a fine fit for cubicle drones and people who spend most of their time indoors, the Active is for those who crave a little more excitement in their lives—thrill seekers and adventurers. It’s the phone for people who want a high-end handset but don’t want it to get in the way of their active lifestyle.

Image: Michael Homnick

While the Active is slightly larger and thicker than the standard S4, the two phones don’t look all that different from one another: Both feature 5-inch 1080p displays and a similar shape, but the Active has physical navigation buttons and feels weightier in your hand. Even with its added girth, the Active is comfortable to hold and you shouldn’t have any trouble getting it in or out of your pocket.

The phone is mostly constructed out of polycarbonate—a fancy word for plastic—but it doesn’t feel as plasticky as previous Samsung handsets. The top and bottom corners of the Active have a rubbery coating that makes it more resilient if it’s dropped, and the phone as a whole doesn’t seem as fragile as the S4. The physical navigation buttons are a little spongy, but they don’t feel loose and they seem like they can withstand some abuse.

Image: Michael Homnick

Much like the Sony Xperia Z, the Active is certified water-resistant in up to 1 meter of water for up to 30 minutes. The Micro-USB port on the Active has a small flap that you need to cover before taking the phone for a dip, but it’s pretty flimsy and seems like it’d be way too easy to damage through regular use. If you prefer land to sea, the Active is resistant to dust and the phone’s Gorilla Glass 2 display is slightly harder to scuff than screens on most other smartphones.

The Active has a removable battery and MicroSD card slot, and accessing them is fairly straightforward: You just pop the back casing off as you would on any other smartphone, no special tools required. Replacing the back cover is simple too, but you should take special care to make sure the waterproof seal is in place if you plan on using the phone around water. A sticker on the back of the phone tells you how to securely snap on the back cover; you can remove it once you feel you’ve gotten the hang of the operation.

The Active packs some impressive specs inside its water-resistant shell: A 1.9GHz quad-core Snapdragon 600 processor gives the phone the power it needs to run pretty much any app or game you’d find in the Google Play Store, and the 2GB of RAM comes in handy when you’re running lots of apps at the same time. The phone has next to no lag, even when you are installing multiple applications at once, and games like Riptide GP 2 play beautifully on the Active’s large display.

Data speeds over AT&T’s 4G LTE network are quite good, with download speeds reaching up to 18 megabits per second here in our San Francisco office. Calls are loud and clear, though your mileage will vary depending on AT&T’s coverage in your area.

I got a full day of casual mixed use out of the phone (downloading apps, browsing the Web, playing games), and our official lab battery test rates the Active’s battery life at 8 hours, 1 minute. The Active lasted an hour longer than the Galaxy S4, but didn’t come close to achieving the same battery life we see in phones like the Samsung Galaxy Note II or Motorola Droid Razr HD.

Image: Michael Homnick

Unlike the standard Galaxy S4, the Active doesn’t feature wireless charging, but several third-party accessories can easily add that functionality if you really want it. You can always buy a higher-capacity battery for the phone, but that might compromise its resiliency against dust and moisture.

Samsung has a tendency to cram its phones with as many features as it can dream up—and that’s not always a good thing. Just setting up the phone requires you to jump through dozens of menus and pop-ups asking you to enable various extras and settings. It can quickly get overwhelming, and most of these settings come off as gimmicky.

The Active comes with all the same Samsung apps as the standard S4, most of which attempt to replicate the functionality provided by the Google’s own suite of apps. Why Samsung feels the need to package its own Web browser when the Chrome browser comes preinstalled is beyond me, especially when Samsung’s software is not as slick or intuitive as Google’s offerings.

Though the Active ships running Android 4.2 Jelly Bean, it’s highly likely that Samsung will update the phone to Android 4.3 since it shares almost all of its specs with the company’s current flagship smartphone.

The 8-megapixel camera on the Active is a slight downgrade from the 12-megapixel shooter on the standard S4. Photos exhibit minor artifacting and the white balance is sometimes wonky when you’re taking pictures indoors. There are a variety of different shooting modes available including HDR, panorama, night, and best photo, but most of the time the auto mode will get the job done without much hassle.

The camera works underwater, and an aqua shooting mode lets you use the volume-up button to control the camera, since you won’t be able to use the touchscreen while the phone is submerged. (A problem we also ran into while using the Sony Xperia Z.)

Image: Michael Homnick

Samsung has a winner on its hands with the Active: It’s sleek, powerful, and won’t fall apart the first time you drop it or get it dirty. The downgrade in camera quality is lamentable, and some will absolutely hate all of Samsung’s software extras, but those are small concessions to make for a phone that you can use in the shower or pool. If you need a phone that can survive the great outdoors, then the Active should be your first choice. If you value your photos and don’t really spend much time being active, then the regular Galaxy S4 will suit you just fine.


View the original article here

Thursday, 22 August 2013

Samsung's Galaxy Gear smartwatch could bring further separation from Google

As the likely launch date for Samsung's smartwatch draws closer, details on the wearable gadget are coming into focus.

GigaOm is now reporting hardware specs and software details for the smartwatch, citing “sources who are familiar with Samsung's plans.” This follows a report by Bloomberg that said the so-called Galaxy Gear smartwatch will debut on September 4.

The specs, if accurate, seem more powerful than other smartwatches, with a dual-core processor, a built-in camera, NFC capabilities and small speakers on the clasp of the watch. A built-in accelerometer may allow users to turn on the screen by moving their wrists toward their eyes.

The OLED touch screen will reportedly be square-shaped and measure roughly 2.5 inches diagonally, and the entire frame will measure 3 inches diagonally. If true, this would make Samsung's smartwatch larger than the Pebble. Despite the more powerful specs and large color display, GigaOm says battery life should be “pretty decent.”

The cost of entry for the Galaxy Gear smartwatch?

The most interesting tidbit, perhaps, is the claim that Samsung will use its own app store to take advantage of the watch hardware. “That likely means if you want a Samsung Galaxy Gear smartwatch, you’ll need a Samsung Galaxy phone or tablet,” Om Malik writes.

Samsung has dabbled in its own Galaxy-specific services before. With Samsung Wallet, for example, the company basically cloned Apple's Passbook service instead of relying on Google Wallet. The company's S Voice assistant competes with Google's own voice search for users' attention on Galaxy phones.

But until now, Samsung's phones and tablets have worked in peace and harmony with other Android devices. Although Samsung has its own app store already, it's not very popular compared to Google Play. The unified ecosystem for Android apps allows users to easily move between phones and tablets regardless of brand.

If Samsung does require the use of its own app store for the Galaxy Gear, it'll be the company's biggest attempt yet to take control of Android. And that's something only Samsung can pull off, as the largest Android device maker by far. Perhaps not-so-coincidentally, Samsung is holding its own developer conference in October.

Note: Main image is an unofficial concept design by Johan Loekito from 2009


View the original article here

Saturday, 17 August 2013

September 4 could be the time for Samsung's Galaxy Gear smartwatch

Samsung looks likely expand its successful Galaxy brand of smartphones next month to include a smartwatch known as Galaxy Gear. According to a report from Bloomberg, Samsung will unveil the Android-powered smartwatch on September 4.

Earlier this month, Samsung sent out an invitation for a September 4 press event to be held in Berlin, two days before the IFA consumer electronics show (basically, the European version of CES). Most signs signal that the event dubbed “Unpacked Episode 2” would be used to unveil the next incarnation of the Galaxy Note phablet. And this is most certainly still the case considering that 1) Samsung debuted the Note II last year at an event called “Unpacked” that took place in the run-up to the IFA, and 2) the invitation to this year’s Unpacked Episode 2 event slyly includes the language: “Note the Date.”

It’s doubtful that Samsung would hold two major press events on the same day, so it’s likely the event will also be used to introduce the world to Galaxy Gear.

Some possible leaked mock-ups of the Galaxy Gear interface found on a South Korean message board.

We’ve known that Samsung has had its attention on the smartwatch space for a while. While Sony is already two generations deep into smartwatches and mobile archrival Apple continues to play coy in the face of a torrent of “iWatch” rumors, Samsung has been rather upfront with its smartwatch plans. Earlier this year, a Samsung executive vice president told the press outright: “We’ve been preparing the watch product for so long. We are working very hard to get ready for it. We are preparing products for the future, and the watch is definitely one of them.”

In late July, Samsung filed an application for a U.S. trademark for the name “Samsung Galaxy Gear” that would be used for “wearable digital electronic devices in the form of a wristwatch, wrist band, or bangle capable of providing access to the Internet and for sending and receiving phone calls, electronic mails and messages.”

Additionally, the application states that the devices could also be used for “the wireless receipt, storage and/or transmission of data and messages and for keeping track of or managing personal information; smart phones; tablet computers; portable computers.”

If all these rumors turn out to be true, it would be an odd choice for Samsung to eclipse the debut of the Note III with a whole new form factor such as Galaxy Gear. Whatever the company’s rational, be sure to brace yourself for a slew of Dick Tracy puns and references come early September.

Main image is an unofficial conept design from 2009

Follow TechHive on Tumblr today.

Evan lives in Brooklyn, NY and enjoys writing about what future may hold and taking long romantic walks on the beach.
More by Evan Dashevsky


View the original article here

September 4 could be the time for Samsung's Galaxy Gear smartwatch

Samsung looks likely expand its successful Galaxy brand of smartphones next month to include a smartwatch known as Galaxy Gear. According to a report from Bloomberg, Samsung will unveil the Android-powered smartwatch on September 4.

Earlier this month, Samsung sent out an invitation for a September 4 press event to be held in Berlin, two days before the IFA consumer electronics show (basically, the European version of CES). Most signs signal that the event dubbed “Unpacked Episode 2” would be used to unveil the next incarnation of the Galaxy Note phablet. And this is most certainly still the case considering that 1) Samsung debuted the Note II last year at an event called “Unpacked” that took place in the run-up to the IFA, and 2) the invitation to this year’s Unpacked Episode 2 event slyly includes the language: “Note the Date.”

It’s doubtful that Samsung would hold two major press events on the same day, so it’s likely the event will also be used to introduce the world to Galaxy Gear.

Some possible leaked mock-ups of the Galaxy Gear interface found on a South Korean message board.

We’ve known that Samsung has had its attention on the smartwatch space for a while. While Sony is already two generations deep into smartwatches and mobile archrival Apple continues to play coy in the face of a torrent of “iWatch” rumors, Samsung has been rather upfront with its smartwatch plans. Earlier this year, a Samsung executive vice president told the press outright: “We’ve been preparing the watch product for so long. We are working very hard to get ready for it. We are preparing products for the future, and the watch is definitely one of them.”

In late July, Samsung filed an application for a U.S. trademark for the name “Samsung Galaxy Gear” that would be used for “wearable digital electronic devices in the form of a wristwatch, wrist band, or bangle capable of providing access to the Internet and for sending and receiving phone calls, electronic mails and messages.”

Additionally, the application states that the devices could also be used for “the wireless receipt, storage and/or transmission of data and messages and for keeping track of or managing personal information; smart phones; tablet computers; portable computers.”

If all these rumors turn out to be true, it would be an odd choice for Samsung to eclipse the debut of the Note III with a whole new form factor such as Galaxy Gear. Whatever the company’s rational, be sure to brace yourself for a slew of Dick Tracy puns and references come early September.

Main image is an unofficial conept design from 2009

Follow TechHive on Tumblr today.

Evan lives in Brooklyn, NY and enjoys writing about what future may hold and taking long romantic walks on the beach.
More by Evan Dashevsky


View the original article here

Monday, 5 August 2013

Samsung's eight-core Galaxy S4 chip offered on new developer board

A Samsung eight-core chip used in some Galaxy S4 smartphone models is now available for hackers to play with on a developer board from South Korea-based Hardkernel.

Hardkernel’s Odroid XU board has incorporated Samsung’s eight-core Exynos 5 Octa 5410 chip, which is based on ARM’s latest processor designs. Samsung recently announced a new eight-core chip, the Exynos 5 Octa 5420, which packs faster graphics and application processing than the 5410. The 5420 has not yet been shipped yet, however.

The Odroid board is priced at $149 through Aug. 31, after which it will be offered for $169. Samsung for many months has said that a board with an eight-core chip would be released, and has shown prototype developer boards at conferences.

The board has an Imagination Technologies PowerVR SGX544MP3 graphics processor, 2GB of low-power DDR3 DRAM, two USB 3.0 ports and four USB 2.0 ports. Other features include Wi-Fi, ethernet and optional Bluetooth. Google’s Android 4.2 operating system is preloaded, and support for other Linux distributions like Ubuntu is expected soon.

The board has already been benchmarked on Ubuntu 13.04.Odroid-XU will provide developers an opportunity to write programs tuned for Samsung’s octa-core chip, which has been a source of controversy. Analysts have said the eight-core design is overkill for small devices like smartphones and tablets, which need long battery life.

The eight-core chip design also takes up a lot of space, which prevented Samsung from putting LTE radios inside some Galaxy S4 models. Qualcomm, which hesitantly moved from the dual core to the quad-core design on its Snapdragon chips, on Friday criticized eight-core chips, calling the idea “dumb.”

Despite the criticism, the board will give developers a first true glimpse of, and an opportunity to write and test applications for, ARM’s Big.Little design. The design combines high-power cores for demanding applications with low-power cores for mundane tasks like texting and calling.

Samsung’s iteration of Big.Little in the Exynos 5 Octa 5410 chip combines four processors based on ARM’s latest Cortex-A15 processor design, which incorporates four low-power Cortex-A7 CPUs. The Cortex-A15 is ARM’s latest processor design and succeeds the previous Cortex-A9 core, which was used in popular smartphones like Apple’s iPhone and the Galaxy S3. Samsung said the eight-core chip provides a balance of power and performance, with the high-power cores kicking in only when necessary.

Agam Shah is a reporter for the IDG News Service in New York. He covers hardware including PCs, servers, tablets, chips, semiconductors, consumer electronics and peripherals.
More by Agam Shah, IDG News Service


View the original article here

Thursday, 25 July 2013

Samsung Galaxy S 4 Google Play Edition (Unlocked)

Pros Beautiful display. Very fast performance. Runs stock Android 4.2. No carrier bloatware, non-removable Samsung apps, or OS update restrictions.

Cons Expensive. Plastic build doesn't look like $650. Some of Samsung's apps were actually useful, and they're missing here. Bottom Line The Samsung Galaxy S 4 Google Play Edition isn't really what Samsung wants you to buy, but it's the purest form of Android on a phone anywhere—and that's a great thing.

By Jamie Lendino

If you're a fan of stock Android phones, raise your hand. OK, maybe that isn't all of you, but if you're reading this review, chances are that you may be one of them—or, at least, curious as to what all the fuss is all about. The Samsung Galaxy S 4 Google Play Edition ($649), just like other versions of the phone, gives you five inches of beautiful 1080p display, a quad-core processor, a great camera, and a lightweight form factor. But unlike regular Galaxy S 4 models, this one also gives you Android 4.2.2 Jelly Bean in its purest stock form—meaning without the unreliable OS update schedule, inconsistent UI, and carrier and vendor bloatware. It's a clear Editors' Choice for unlocked smartphones, even over the HTC One Google Play Edition.

Compare Selected

Design, Setup, and Voice Calls
The Galaxy S 4 Google Play Edition looks just like any other Galaxy S 4, and on the hardware side, it works like one, too. For more details, please read our review of the T-Mobile version. In this review, I'll quickly recap what makes the Galaxy S 4 awesome, and then dive into the Google Play-specific stuff.

Much has been made of the phone's plastic build. But really, the end result is that it's lightweight and super-thin; you'll only be disappointed if you're looking for the feel of an aluminum phone, in which case the HTC One Google Play Edition is a better choice for you. The Galaxy S 4 measures 5.4 by 2.75 by 0.31 inches (HWD) and weighs 4.6 ounces. The 5-inch 1,920-by-1,080-pixel, 441-ppi Super AMOLED display is covered in Gorilla Glass 3 and looks brilliant and vivid. Beneath the display, you'll find a hardware Home button, plus capacitive Menu and Back buttons; the combination makes for easy navigation.

This is a powerful unlocked phone, with 4G LTE (700/850/AWS/1900MHz), HSPA+ 42 (850/AWS/1900/2100MHz), and quad-band EDGE (850/900/1800/1900MHz) support, and there's also 802.11a/b/g/n/ac Wi-Fi and NFC. That means it'll work perfectly on both AT&T's and T-Mobile's networks, unlike the HTC One which lacks one of T-Mobile's HSPA+ bands. I tested the Galaxy S 4 with an AT&T SIM card for this review. Repeated, back-to-back Ookla speed tests confirmed that there's no difference between the Google Play Edition and other Galaxy S 4s with regard to data speeds. 

Voice calls sounded warm and full through the earpiece; this is a great sounding phone even without Samsung's processing software. That said, this is one place where Samsung's missing custom EQ can help even more, as the carrier-subsidized version is one of the best-sounding cell phones we've ever tested. Transmissions through the microphone were clear, albeit with a bit more background noise than the regular model. This version still sounds great, though; good hardware is good hardware.

User Interface and Performance
Now about all that software. Samsung spends a tremendous amount of time talking up its endless array of software enhancements on the Galaxy S 4. Some of them are a lot of fun, while others are barely functional or even downright annoying. And all of it adds up to a cluttered, inconsistent eyesore of a UI design that's more intent on pimping the company's own media services.

All of that is gone with this version of the phone. Depending on your philosophy, that's either a great thing, or a not-a-big-deal thing. You can tell where I fall on this spectrum, but many Android smartphone owners just ignore any bloatware they don't like. Besides, you can install and run any of Google Play's 900,000 third-party apps, and install and use only the streaming media and a la carte services you prefer. You do lose access to Samsung's nifty pull-down notification bar enhancements and dual-window multitasking, but commonly accessed settings like screen brightness are just an extra tap away on the Google Play Edition.

I was wondering if benchmark results would tell a story between the two versions of the Galaxy S 4, but they actually didn't. All benchmark results were within the margin of error, with an ever-so-slight edge to the stock Android version. Samsung's software isn't slowing down the handset much on paper, it turns out, but moving around the UI, the stock handset responds more quickly and consistently. Regardless of the model, though, you'll be thrilled with the performance of the quad-core Qualcomm Snapdragon 600 processor.

Multimedia, Camera, and Conclusions
On the multimedia side, you get 16GB of internal storage (12.65GB user accessible, as compared to only 9.62GB on the Samsungged version), plus a microSD card slot that accepts 64GB cards. The battery blocks the card slot, so you'll have to pull it and reset the phone in order to swap cards, but that's the price you pay for a phone that's barely over three tenths of an inch thick, and the HTC One doesn't even have a card slot.

Camera performance doesn't suffer with the Google Play version. Test photos from the 13-megapixel sensor looked a little sharper, if slightly more pixelated; it's as if Samsung's own software was smoothing out the edges of things, at the expense of sharpness. It's a really slight difference, though. Recorded 1080p videos were smooth and crisp at 30 frames per second, just like with the carrier-subsidized Galaxy S 4. You do lose access to the regular Galaxy S 4's various photo modes, such as Dual Shot, Best Face, and Drama Shot. At least it has Google's Photo Sphere, which takes 360-degree panoramas. There's also a front-facing 2-megapixel camera for video chats.

This brings us to the price, which is usually what kills it when it comes to unlocked phones. An extra $450 up front is a hefty price to pay for what amounts to a clean stock UI and access to some future OS updates. It's not like the current carrier-subsidized Galaxy S 4s are running an old version of Android, either; they've been shipping with Android 4.2.2 since launch. So really, this is about having the stock UI, future OS updates without excruciating delays, and zero preloaded bloatware of any kind.

If you want the best possible unlocked smartphone—or if the idea of a phone-sized Nexus 7 appeals to you—the Samsung Galaxy S 4 Google Play Edition is the one to get. It takes Editors' Choice away from the Google Nexus 4, thanks to the Galaxy S 4's faster performance, larger and sharper screen, and vastly better camera. Anyone who prioritizes the look and feel of the phone hardware itself will probably like the HTC One better, thanks to its beautiful aluminum body; just know that with the HTC One, you're getting a slightly smaller screen, no microSD card slot, no removable battery, a weaker camera, and a display that is a little less bright.

As far as whether this phone is worth springing $450 for over the regular model, given the various trade-offs involved, for nearly everyone the answer is no. But I can only imagine how things would be different if they were the same price up front.


View the original article here

Samsung Galaxy Tab 3 8.0

Pros Well-built, thin and light design. Android 4.2.2. Excellent display. Solid Wi-Fi. Acts as a universal remote.

Cons Relatively expensive. Finicky touch screen. Bottom Line The Samsung Galaxy Tab 3 8.0 is an excellent Android tablet that can multitask and serve as a universal remote, but it doesn't quite stand out.

By Eugene Kim

Samsung tries to make a product for everyone: every size, every price, every feature. The Galaxy Tab 3 8.0 ($299.99) tries to hit the sweet spot for small tablets, but ends up straddling an uncomfortable fence—more expensive than the Google Nexus 7, but less capable than the Apple iPad mini and the outstanding Samsung Galaxy Note 8.0. It's a very good tablet, buoyed by its multitasking and universal remote abilities, but it's outflanked by competitors.  

Compare Selected

Design and Features
The Galaxy Tab 3 8.0 looks like a comically large Galaxy S4—you get the same all-plastic construction, glazed finish, and faux-metal accents around a strikingly similar silhouette. Fortunately, the Tab 3 8.0 also mimics the S4's thin bezels and slim dimensions, measuring 8.26 by 4.87 by 0.28 inches (HWD) and weighing 10.9 ounces. That's right in line with the iPad mini (0.28 inches thick and 10.9 ounces) and a good deal thinner and lighter than the 7.8-by-4.7-by-0.4 inches, 12-ounce Nexus 7. This tablet is eminently comfortable to hold, despite packing a larger screen than most Android competitors.

The 8-inch, 1,280-by-800-pixel LCD is excellent. It's sharper than the iPad mini's, appears brighter side by side, and has really high contrast. The contrast isn't quite as high as Samsung's OLED displays, but you also get far more accurate color representation here. Below the display is a physical Home button flanked by capacitive Menu and Back buttons. Along the left edge is a flap covering the microSD card slot, while the opposite side houses the Volume and Power buttons, as well as an IR-emitter for remote control functions. Along the bottom edge are two speaker grilles and, thankfully, a microUSB port in lieu of Samsung's older proprietary port.

This is a Wi-Fi only tablet that connects to 802.11b/g/n networks on both the 2.4GHz and 5GHz frequencies. I had no trouble connecting to multiple routers in our lab, and where many tablets only have a weak signal from my desk, the Tab 3 8.0 consistently held onto a strong connection. Also on board are Bluetooth 4.0 and satellite GPS, but not NFC. Samsung offers the Tab 3 8.0 in single 16GB model for $299.99, and our 32 and 64GB SanDisk microSD cards worked without issue.

Performance and Android
The Galaxy Tab 3 8.0 isn't a speed demon like its pen-wielding stablemate, the Note 8.0, but it gets the job done. Powering the Tab 3 is Samsung's dual-core 1.5GHz Exynos 4212 processor, Mali 400 GPU, and 1.5GB RAM. In our overall system benchmarks, the Tab 3 8.0 turned in numbers just shy of the Nexus 7, but gained ground in our graphics tests, outpacing the aging Tegra 3-powered tablet. Anecdotally, the Tab 3 8.0 felt very smooth in operation, whether it was flicking through heavily populated homescreens, switching between running apps, or scrolling through various websites. There was the occasional stutter and lag when opening more resource-hungry apps, but that's the case with nearly every Android tablet. My biggest complaint here is somewhat finicky touch input. The slim bezels are great for keeping this portable, but the palm rejection that worked so well on the Note 8.0 seems to be less effective here. I noticed errant touches, zooms instead of scrolls, and other inconsistencies when not careful about my hand placement.

In our battery test, which loops a video with screen brightness set to maximum and Wi-Fi switched on, the Tab 3 8.0 lasted 6 hours, 48 minutes. That's close to the Kindle Fire HD's 7 hours, but falls well short of the Nexus 7's 10 hours, 50 minutes on the same test. Battery life shouldn't be an issue, but it's not a strong point here.

Camera performance is pretty basic—you get the same lackluster 5-megapixel rear-facing and 1.3-megapixel front-facing cameras found on the Note 8.0. Images looked flat and devoid of finer detail, regardless of lighting conditions. Exposure is a problem for stills and video, as the Tab 3 8.0 tends to overexpose scenes. Video maxes out at 720p and looks pretty mediocre even in good lighting, and pretty bad in low light scenarios. The front-facing camera is serviceable for video chats, and that's all I'd recommend using it for.

The Tab 3 8.0 is running the latest Android 4.2.2 "Jelly Bean," which already gives it a leg up on most tablets that are still stuck on 4.1.2.  Samsung is relentless when it comes to its Android skin TouchWiz, but while purists might cry out, the modifications here don't really get in the way and are, for the most part, pretty useful. You get the usual bevy of pre-loaded apps and Samsung tie-ins. These include ChatOn, Samsung's chat service; Samsung's app, game, and music stores; Group Play and Samsung Link for sharing between Samsung devices; S Planner, S Translator, and S Voice; and various other apps and services.

The great pen support of the Note is missing, but there are still a number of useful modifications to Android itself. You get Samsung features like Smart Stay that keeps the screen on when you're looking at it and Voice Commands for easily pausing videos or snoozing alarms. Even the excellent Multi Window multitasking support is here, letting you run two apps side by side in split screen mode. Not every app is supported, but there's a good selection of Samsung apps and Google apps like Chrome and Gmail that make this a pretty useful feature.

Multimedia and Conclusions
Samsung has done a good job with multimedia support and features for its Galaxy tablets. For video, the Tab 3 8.0 supports MP4, H.264, DivX, Xvid, and WMV files at up to 1080p resolution. For audio you get MP3, AAC, FLAC, OGG, WAV, and WMA support. You can also mirror your screen using DLNA with supported HDTVs or use an MHL adapter to connect the Tab 3 8.0 with an HDMI cable.

IR emitters are becoming the norm for Galaxy devices, and the Tab 3 8.0 benefits from the same universal remote control features found on the Note 8.0. You can use the pre-loaded WatchON app from Samsung or Peel Smart Remote app to browse local TV listings and control a variety of home entertainment devices, from HDTVs to set top boxes. Both apps worked in my tests, but neither can schedule recordings for DVR boxes.

The Galaxy Tab 3 8.0 gets so much right, from the thin and light design to the multitasking to the built-in remote control features. But it's amazingly forgettable. There's just something utterly bland about this tablet, lacking the ineffable desirability that leads to an Editor's Choice. It's priced much higher than capable Android competitors like the Nexus 7, and just a little too close to the iPad mini with all the great tablet apps that come with iOS. The Tab 3 8.0 fills a void that may not exist. Some will find it absolutely perfect, at a price they can stomach. Most, however, will be better served stepping up or down to an iPad mini or Nexus 7.


View the original article here