Showing posts with label these. Show all posts
Showing posts with label these. Show all posts

Monday, 9 September 2013

Keep your eye on these great indie games from PAX 2013

Whether or not you agree with the founders of the Penny Arcade Expo, there’s no arguing it’s a key tool for independent and smaller developers. PAX is the only mainstream, widely-known video game conference in the United States that’s also open to the public, and people come from all over to attend. Getting your game shown at PAX is a sure-fire ticket to a ton of exposure.

If you couldn’t make it to PAX this past weekend, don’t worry! I’ve got you covered. There were nearly 90 games in the Indie Megabooth this year, plus others scattered around the show floor. There’s no Dying Light or Titanfall on this list—everything on here comes from a small team, though a few (like Takedown) are working with well-established publishers.

With over a hundred games to cover, I’ve no doubt missed a few with this list. I don’t feel like I played enough Samurai Gunn to write something new about it, for example—though what I played was fantastic. I’ve also tried to stick to games you may not have heard of, in the hopes of sharing some indie gems. I’m looking forward to Hotline Miami 2 and Stanley Parable as much as anyone else, but hopefully you already know about those two games. Hopefully.

One look at Apotheon and you’ll immediately think, “Oh wow, that’s so obvious. I can’t believe nobody has done that before!” I’m of course referring to the art style, inspired by Ancient Greek pottery. It’s a brilliant choice, and helps raise this Metroidvania-type exploration game above the legions of others.

Apotheon looks gorgeous.

While I only got to play for a brief period of time, the full game takes place in a gigantic open-world version of Mount Olympus, the home of the Greek Gods. Presumably you’ll have to interact with them, though hopefully in a more nuanced way than the God of War games. Either way, Apotheon is easily the prettiest game I played at PAX.

Gravity Ghost is one of those games where the parts are so much less than the fantastic, joyous whole. The core mechanic is simple and familiar: you have to propel a ghostly figure through space collecting stars, but orbiting planets keep pulling you off course.

Gravity Ghost is another feel-good indie game that—surprise!—looks beautiful.

The game excels at presentation, however. It’s one of those rare games where even when you screw up, you don’t really care because it’s all so gorgeous. Flying through space leaves a bright, looping trail of light in your wake, and everything glows with color.

And since it’s unfair to treat your eyes while ignoring your ears, the game also features music from FTL composer Ben Prunty.

After almost six years there’s finally a sequel to Audiosurf, the fantastic music game where you fly your hovercraft on tracks procedurally generated from your own music. Explaining Audiosurf is kind of a lost cause, and at this point the game is so cheap you should probably just own a copy. Suffice it to say in the original game you chose a song from your music library and the game would then build a rollercoaster-type level by measuring the tempo and intensity of the song and generate the level accordingly. You scored points by collecting small blocks of light during the level, which were keyed to the beat of the song.

Just go play it.

Surf or DIE (to the beat of your music collection) in Audiosurf 2.

Anyway, Audiosurf 2 is looking fantastic. This time you control an actual surfer, and instead of scoring points for collecting blocks you’ll instead fly off jumps in the level created by sudden tempo changes. Once you’re up in the air you can use the mouse wheel and buttons to do all sorts of crazy flipping tricks. It’s stunning. The game is also prepped for extensive mod support, so expect more game modes from the community in the future.

We haven’t had a Rainbow Six game in a while now. This thought occurs to me as I was guided through Takedown, a tactical shooter very much in the vein of Rainbox Six—and with good reason, since Christian Allen, head of developer Serellan, used to make mods for that series before working on the Ghost Recon titles.

Playing cooperatively is the best way to enjoy Takedown. Every player chooses an infiltration point and is given free reign of a fully nonlinear environment. In our demo all four players started in the basement, but you could just as easily have all four on the roof or have two in each location sweeping opposite directions. It’s tense, even with three fellow squadmates, and extremely focused on realism.

Takedown: Red Sabre is shaping up to be an excellent tactical shooter in the vein of classic Rainbow Six games.

Case in point: “Wait, is there a way I can check our objective again?” says one of my teammates.

“You should’ve studied the briefing earlier," says a nearby developer. "This is real life, gentlemen."

It doesn’t matter—we all die thirty seconds later.

Matt Gilgenbach spent four years developing Retro/Grade, a rhythm-based shoot-em-up game. Then it came out to…nothing. No applause, no screaming Beatles-esque fans, no spell of Twitter acclaim. It existed at that odd confluence of great reviews, some critical buzz, but no real success.

Neverending Nightmares is one of the most disturbing indie games I've ever seen.

When Gilgenbach went back to make another game, he knew he needed something different—something people would notice. Something like Neverending Nightmares, his next project. In stark black, white, and red, playing through the game’s demo was oppressive and disturbing. Neverending Nightmares uses Gilgenbach’s OCD and clinical depression for inspiration; a number of the extremely graphic and disturbing images portrayed (such as one where the lead character pulls a vein out of his arm) are taken straight from intrusive thoughts he’s experienced. Terrifying and repulsive, yes, but also fascinating.

Contrast is a puzzle platformer, and while that genre is a dime a thousand these days, the developers over at Compulsion Games have come up with a fantastic gimmick that makes Contrast stand out from the crowd.

As you might expect, the core conceit of Contrast deals with light and dark. While the main game is played in three dimensions, you can seamlessly jump into the walls at any moment and become your own shadow, using other shadows for two-dimensional platforming sections.

Leap into your own shadow to solve puzzles in Contrast.

At one point, for instance, I had to reach the top of a carousel—the game takes place in a burlesque-inspired world. In three dimensions it was impossible, but I noticed the carousel horses casting shadows on the walls. I transformed into two dimensions and used the horse shadows to climb higher, then leapt back into my full form and landed on top of the carousel.

In my demo alone I ran through the carousel, a seedy nightclub, and a pirate-themed funhouse. If it can keep the same level of quality, Contrast is possibly the most creative 3D platformer since Pyschonauts.

The sequel to Barkley, Shut Up and Jam: Gaiden, Barkley 2 looks just as absurd and irreverent. The first game, a crazed Japanese RPG-style game about Charles Barkley—yes, the basketball player—and his travels through post-apocalyptic New York, is one of the best free titles in recent memory.

The sequel has gone legit, though. While the first game outright ripped sprites from classic games and mixed things together to create the game equivalent of a Girl Talk song, everything in the new game is built from scratch—presumably so the final product can actually be sold legally.

Barkley 2 looks ridiculous, but you need to go play Barkley, Shut Up and Jam: Gaiden right now to understand why this sequel might be great.

That doesn’t mean developer Tales of Games has toned down the humor. You’ll play as cyborg Charles Barkley, complete with powder-blue mohawk, as you wander the open world of Necron 7. The game is also fairly ambitious, with the developers claiming the world changes over time without waiting for you, so you might miss out on some quests and gain access to others just because you spent an hour lost in the sewers.

Developer Vlambeer makes some great games. So great, in fact, that they tend to get…stolen. Last year’s Ridiculous Fishing, this year’s Luftrausers—Vlambeer’s games get cloned before they’re even out to the public.

Well not anymore, apparently. While Luftrausers is still unreleased, Vlambeer is already hard at work on a new title called Wasteland Kings, and this time they’re putting it in the public eye from the very beginning: the game will launch for early access soon, and much of the development is being livestreamed.

Much of Wasteland Kings' development process has been public knowledge—an early prototype of the game was even entered in the Molyjam 2013 game jam.

That’s good, because I’m already having withdrawal. Wasteland Kings is an apocalyptic Western with roguelike elements. Some horrible nuclear tragedy apparently befell this world, forcing you to kill to survive. Select your weird mutant character of choice (I played as a triangle with a single, gigantic eye) and you’ll be dumped into the world with just a gun and a prayer. It’s a hell of a lot of fun, and then you die.

Always Sometimes Monsters is a bit of a conundrum. It’s a game that claims choices matter, but it’s impossible to know how the extent of that statement when playing through a brief demo.

What’s interesting about Always Sometimes Monsters is the scale of the choices made. This isn’t your typical blockbuster game choice—you know, the “Save the world” or “Slaughter a puppy” type. Always Sometimes Monsters is about…life. As far as I can tell.

After the opening scenes, I took control of a literary agent hosting a party, trying to figure out who to fund next. I eventually chose a scruffy looking guy who promised we could toast with whiskey, but I could’ve just as easily chosen anyone else at the party—the blonde with her bottle of white wine, or the red-haired guy with his flask of brandy. Next I took control of the scruffy guy as he went to find his “partner”—gender-neutral for a reason, since when I walked outside I could choose from another twenty or so people as my love interest.

If you like tough choices, Always Sometimes Monsters is an indie game worth keeping an eye on.

If there are 20 options for both those decisions, we’re already talking 400 different ways the story could play out with just those two choices. 400. For two small choices right at the beginning of the game.

With something this modular, does any choice really matter? I guess we won’t really know until the full product comes out. Still, it’s an intriguing way to handle story in games and I’m curious how much depth is there.


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Monday, 2 September 2013

Make the most of your day off with these simple tech to-dos

Make the most of your day off with these simple...

1 2 3 4 5 6 Next Article Sorry, I could not read the content fromt this page.

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Saturday, 31 August 2013

Free Game Friday: Feed your free time with these food games

Is your stomach growling? Maybe it's just about lunch time? Well, hold yourself over with a couple food-related games that won't put a dent in your wallet—unlike that overpriced sandwich from the hoity-toity deli down the street.

You know that one special gift that we all have deep down? The one that drives our passion and dreams in life? Yeah, well, in Pan Man yours is the ability to flip a pancake.

Flip a pancake for fame!

As a poor man living the simple life, you spend your time impressing your family and friends on how well you can flip a pancake. Throw it high and move around to line it up with the pan, smacking it back up for a multiplier bonus. If you let it sit in the pan too long, it starts to burn, which you know can ruin the aroma of any home.

If you manage to impress your friends at the pub, you go on to be a show spectacle at Caesar's Palace some years later. If you succeed there, you continue on to be a hit at a Caribbean vacation spot, and so on. You only get three pancakes to drop, and once you're out you're sent back home. Seeing the different final score screens is great depending on how long you were gone, giving a look into the hollowness of fame and the importance of family. Get out there, get flipping and be an international sensation—at least until you end up back home when you fail.

Are you a fan of Cooking Mama? Well now it's time to jump on the cupcake fad and open your own cupcake shop in Papa's Cupcakeria.

Take orders, bake cupcakes, get money.

Take each customer's order, run to the batter station to fill the tray, throw them in the oven and make sure they don't burn, finally build them to the customer's satisfaction. You get rated at each station and earn tips based on how well you do—there are some serious aspects of micromanagement and mouse control skill. I've burned a lot of cupcakes because I was concentrating on getting those damn rainbow sprinkles just right.

If you want a newfound respect for the cupcake creators out there, or if you're just looking for a stressful, addictive, fun time: Papa's Cupcakeria will provide.

Now it's time to see the other side of these food games—time to go to the dentist. Operate Now! Dental Implant will have you scraping, cutting and pulling your way to some shinier smiles.

I'm glad I'm not a real dentist. *Shudder*

At first, I didn't trust a game on a site called Flash Girl Games, but I underestimated it—this game isn't for the squeamish. Pick from a set of tools to operate on cartoon mouths with close-up views of injecting, cutting and drilling. Choose the wrong tool and your patient becomes more unstable, but don't take your time because you're on the clock!

If there's one thing that makes this game really difficult, but really intense, it's the sound. The music is so overdramatic and overwhelming you may actually start to sweat. The beeping heart monitor, counting down your seconds will keep your heart-rate on edge. If you're thinking of getting into the dentistry field, this game may change your mind!

Alex covers desktops, everything from fancy to practical. He's also an avid (addicted) gamer and loves following the industry.
More by Alex Cocilova


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Friday, 16 August 2013

Live la vida wireless with these slick Windows 8-optimized keyboards and mice

You don’t need to be a neat freak to hate having wires snaking all over your desk, especially if you’re a laptop user who wants to get up and go without first untangling a rat’s nest of cables. It’s bad enough that you have to unplug your monitor and power supply. These days, there’s no good reason to mess around with a wired mouse and keyboard (unless, of course, you’re a gamer worried about lag).

I’ve spent the past several weeks auditioning a brand-new mouse and three all-new keyboards that let you cut the cord so that you can be more comfortable and productive in front of your PC.

Stop digging batteries out of random remotes just to get your wireless keyboard back to working order, and go green in the process. Batteries, even the rechargeable ones, are a pain because they fail at the most inopportune moments. Logitech’s K750 Solar Wireless Keyboard depends solely on light—any light—for power.

Dominating the top of this plank are two wide photo-voltaic panels that convert any type of light to electricity. Whether you’re positioned next to a window or tucked away in the bowels of your building’s basement, all this keyboard needs is a little ambient light from your desk lamp or ceiling lamp (or the sun, of course) to power itself and charge its internal battery. With its battery charged, you can work in complete darkness for up to three months, according to Logitech. We’ll have to take the company’s word for it—I love my job, but I wasn’t about to test that claim.

You'll never need to replace the Logitech K750's battery: It charges with any light source.

Pushing a small button above the numeric keypad lights an LED next to a happy-face icon if the keyboard has enough power, or a sad-face icon if it doesn’t. You can also install an app on your PC that displays the keyboard’s battery status and indicates just how much light energy it’s collecting at any point in time.



If you're curious, this app will inform you of the K750's battery status.

Although Logitech chose to accommodate the solar panel by slightly reducing the size of the keys rather than increasing the overall size of the keyboard, the keys don’t feel cramped. My fingers had enough space to stretch out and type accurately at a decent speed. The K750 relies on Logitech’s tiny wireless (2.4GHz) Unifying receiver, which can also pair with up to six other Logitech devices at the same time.

The top-row F-keys have alternate functions, such as opening your Web browser’s home page, calling up your email application, launching your PC’s calculator, controlling your media-player software, and putting your computer to sleep.

The keyboard is only a third of an inch thick and lies very flat even when you use the included tabs to angle it upward. It doesn’t offer much of a well for the keys to travel into, so keystrokes are short, but they deliver a satisfyingly solid feel when they bottom out, providing surprisingly good tactile feedback. If you have sensitive ears, you might find the K750’s plastic-on-plastic clicking to be annoying after a while.

The K750 Wireless Solar Keyboard is available now for $60.

If you’re a fan of Windows 8 gestures, but not prepared to upgrade to a pricey touchscreen display to make use of them, give Logitech’s TK820 all-in-one wireless keyboard a look. It has a large embedded touchpad right where the numeric keypad would be on a conventional keyboard. Of course, if you’re fond of numeric keypads, you won’t be thrilled with this design.

Logitech bumps off the numeric keypad to make room for a slick touchpad on its TK820 Wireless All-in-One Keyboard.

The TK820 is thin, light, very attractive, and easy to fit into a backpack should you decide to take it with you. But unlike most keyboards, it lies perfectly flat on your desktop, with no flip-out feet to adjust its typing angle. The omission is sure to make this keyboard a nonstarter for a whole group of folks—and that’s unfortunate, because the TK820 is a very good keyboard otherwise. Its keys are quiet, firm, and responsive, and it has a nifty collection of buttons dedicated to various Windows 8 functions.

The large, smooth touchpad recognizes Windows 8 multitouch gestures, but its high sensitivity and close proximity to my right hand had me unintentionally clicking and repeatedly sending my cursor flying across the screen.

The TK820 Wireless All-in-One Keyboard relies on the same Unify wireless receiver that Logitech’s other peripherals use. Logitech says you can expect its battery to last around six months. The keyboard will be available sometime this month, but you can preorder one now for $100.

Microsoft has been manufacturing ergonomic keyboards for nearly 20 years, having introduced its Natural Keyboard way back in 1994. The company is attempting to make ergonomic computing cool again with the Microsoft Sculpt Ergonomic Desktop set.

This three-piece set includes a modern-looking ergonomic keyboard, an oversize angled mouse, and a detached numeric keypad. The keyboard’s unusual design is intended to keep your wrists in a more natural position, and it includes a cushioned rest. (Fun fact: The cushion is fabricated from the same material that Surface covers are made of.) If you find the wrist rest to be too low, Microsoft provides a magnetic plastic riser that you can attach to the bottom of the keyboard to elevate it slightly.

Microsoft continues its long line of ergnomic keyboards with the Sculpt Ergonomic Desktop.

Once I got past the learning curve, I found the Sculpt’s keystrokes to be easy, quick, and almost inaudible. The keyboard sports dedicated keys for Windows 8 tasks, as well as buttons for controlling media-player software (play/pause, mute, and volume). You don't need to worry about holding down some annoying Fn key either, as a simple switch toggles between the F-keys and their alternate functions.

The numeric keypad is a separate unit, so you can move it out of the way when you don't need it.

Microsoft has moved the numeric keypad off the main keyboard and turned it into a separate device that resembles a calculator. It’s there when you need it, and out of your mouse’s way when you don't. I really like the concept, though it does add some desk clutter.

The pièce de résistance of the set is the large, round mouse that fits into your hand like a well-worn baseball—without the stitching. The device’s slant, thumb indentation, and well-placed buttons make for pain-free mousing even after long hours of use. The button inside the thumb indent acts as the Back button, while the Windows button opens the Start menu (or the Start screen, if you’re using Windows 8). The four-way scrollwheel provides good tactile feedback when scrolling—nothing mushy here.

All three devices connect to your PC using the same 2.4GHz USB dongle, which fits snugly in the bottom of the mouse when you want to hit the road with your laptop. Unlike Logitech’s K750 keyboard, Microsoft’s peripherals rely on batteries. But Microsoft claims that the keyboard batteries will last three years, the mouse one year, and the keypad a full six years.

Microsoft’s Sculpt Ergonomic Desktop bundle will be available later this month for $130, or you can buy the keyboard (with number pad) for $81 and the mouse for $60.

Alex covers desktops, everything from fancy to practical. He's also an avid (addicted) gamer and loves following the industry.
More by Alex Cocilova


View the original article here

Live la vida wireless with these slick Windows 8-optimized keyboards and mice

You don’t need to be a neat freak to hate having wires snaking all over your desk, especially if you’re a laptop user who wants to get up and go without first untangling a rat’s nest of cables. It’s bad enough that you have to unplug your monitor and power supply. These days, there’s no good reason to mess around with a wired mouse and keyboard (unless, of course, you’re a gamer worried about lag).

I’ve spent the past several weeks auditioning a brand-new mouse and three all-new keyboards that let you cut the cord so that you can be more comfortable and productive in front of your PC.

Stop digging batteries out of random remotes just to get your wireless keyboard back to working order, and go green in the process. Batteries, even the rechargeable ones, are a pain because they fail at the most inopportune moments. Logitech’s K750 Solar Wireless Keyboard depends solely on light—any light—for power.

Dominating the top of this plank are two wide photo-voltaic panels that convert any type of light to electricity. Whether you’re positioned next to a window or tucked away in the bowels of your building’s basement, all this keyboard needs is a little ambient light from your desk lamp or ceiling lamp (or the sun, of course) to power itself and charge its internal battery. With its battery charged, you can work in complete darkness for up to three months, according to Logitech. We’ll have to take the company’s word for it—I love my job, but I wasn’t about to test that claim.

You'll never need to replace the Logitech K750's battery: It charges with any light source.

Pushing a small button above the numeric keypad lights an LED next to a happy-face icon if the keyboard has enough power, or a sad-face icon if it doesn’t. You can also install an app on your PC that displays the keyboard’s battery status and indicates just how much light energy it’s collecting at any point in time.



If you're curious, this app will inform you of the K750's battery status.

Although Logitech chose to accommodate the solar panel by slightly reducing the size of the keys rather than increasing the overall size of the keyboard, the keys don’t feel cramped. My fingers had enough space to stretch out and type accurately at a decent speed. The K750 relies on Logitech’s tiny wireless (2.4GHz) Unifying receiver, which can also pair with up to six other Logitech devices at the same time.

The top-row F-keys have alternate functions, such as opening your Web browser’s home page, calling up your email application, launching your PC’s calculator, controlling your media-player software, and putting your computer to sleep.

The keyboard is only a third of an inch thick and lies very flat even when you use the included tabs to angle it upward. It doesn’t offer much of a well for the keys to travel into, so keystrokes are short, but they deliver a satisfyingly solid feel when they bottom out, providing surprisingly good tactile feedback. If you have sensitive ears, you might find the K750’s plastic-on-plastic clicking to be annoying after a while.

The K750 Wireless Solar Keyboard is available now for $60.

If you’re a fan of Windows 8 gestures, but not prepared to upgrade to a pricey touchscreen display to make use of them, give Logitech’s TK820 all-in-one wireless keyboard a look. It has a large embedded touchpad right where the numeric keypad would be on a conventional keyboard. Of course, if you’re fond of numeric keypads, you won’t be thrilled with this design.

Logitech bumps off the numeric keypad to make room for a slick touchpad on its TK820 Wireless All-in-One Keyboard.

The TK820 is thin, light, very attractive, and easy to fit into a backpack should you decide to take it with you. But unlike most keyboards, it lies perfectly flat on your desktop, with no flip-out feet to adjust its typing angle. The omission is sure to make this keyboard a nonstarter for a whole group of folks—and that’s unfortunate, because the TK820 is a very good keyboard otherwise. Its keys are quiet, firm, and responsive, and it has a nifty collection of buttons dedicated to various Windows 8 functions.

The large, smooth touchpad recognizes Windows 8 multitouch gestures, but its high sensitivity and close proximity to my right hand had me unintentionally clicking and repeatedly sending my cursor flying across the screen.

The TK820 Wireless All-in-One Keyboard relies on the same Unify wireless receiver that Logitech’s other peripherals use. Logitech says you can expect its battery to last around six months. The keyboard will be available sometime this month, but you can preorder one now for $100.

Microsoft has been manufacturing ergonomic keyboards for nearly 20 years, having introduced its Natural Keyboard way back in 1994. The company is attempting to make ergonomic computing cool again with the Microsoft Sculpt Ergonomic Desktop set.

This three-piece set includes a modern-looking ergonomic keyboard, an oversize angled mouse, and a detached numeric keypad. The keyboard’s unusual design is intended to keep your wrists in a more natural position, and it includes a cushioned rest. (Fun fact: The cushion is fabricated from the same material that Surface covers are made of.) If you find the wrist rest to be too low, Microsoft provides a magnetic plastic riser that you can attach to the bottom of the keyboard to elevate it slightly.

Microsoft continues its long line of ergnomic keyboards with the Sculpt Ergonomic Desktop.

Once I got past the learning curve, I found the Sculpt’s keystrokes to be easy, quick, and almost inaudible. The keyboard sports dedicated keys for Windows 8 tasks, as well as buttons for controlling media-player software (play/pause, mute, and volume). You don't need to worry about holding down some annoying Fn key either, as a simple switch toggles between the F-keys and their alternate functions.

The numeric keypad is a separate unit, so you can move it out of the way when you don't need it.

Microsoft has moved the numeric keypad off the main keyboard and turned it into a separate device that resembles a calculator. It’s there when you need it, and out of your mouse’s way when you don't. I really like the concept, though it does add some desk clutter.

The pièce de résistance of the set is the large, round mouse that fits into your hand like a well-worn baseball—without the stitching. The device’s slant, thumb indentation, and well-placed buttons make for pain-free mousing even after long hours of use. The button inside the thumb indent acts as the Back button, while the Windows button opens the Start menu (or the Start screen, if you’re using Windows 8). The four-way scrollwheel provides good tactile feedback when scrolling—nothing mushy here.

All three devices connect to your PC using the same 2.4GHz USB dongle, which fits snugly in the bottom of the mouse when you want to hit the road with your laptop. Unlike Logitech’s K750 keyboard, Microsoft’s peripherals rely on batteries. But Microsoft claims that the keyboard batteries will last three years, the mouse one year, and the keypad a full six years.

Microsoft’s Sculpt Ergonomic Desktop bundle will be available later this month for $130, or you can buy the keyboard (with number pad) for $81 and the mouse for $60.

Alex covers desktops, everything from fancy to practical. He's also an avid (addicted) gamer and loves following the industry.
More by Alex Cocilova


View the original article here